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Blockingĭefensive actions are one of the core pillars of For Honor's combat, and they're the primary way to protect yourself from incoming attacks. To switch between locked targets when multiple heroes are nearby, quickly lift LT and push it back down to toggle to the next available hero. This will prepare your hero for both attacking and blocking, while also locking onto a nearby enemy. Entered by holding down LT, this is used for the majority of encounters across For Honor's game modes. Guard Mode is the basis of For Honor's complex combat system, essentially handing off sword control to the player when activated. This results in slower-paced but immersive conflicts, with skill and consistency behind each of your encounters. Known as the Guard system, players must consider both their personal sword positioning and that of their enemies, to maintain a balance of offensive and defensive maneuvers.
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Unlike your average RPG swordplay, where preset moves are mapped to individual buttons, For Honor's combat system gives players fine-tuning over their approach to weapon handling.Ī large portion of For Honor's gameplay builds on these swordplay mechanics, with both patience and timing required to excel in battle. For Honor's combat is based on a complex battle system known as The Art of Battle, which delivers unmatched precision and skill to melee encounters.